Saturday, August 18, 2012

Anime of the Day

Harem+Comedy+Action+Cool Looking Robots = THIS! I recommend you guys if you have not yet watched this, please do so!

IS: Infinite Stratos

Japan engineered an armed powered exoskeleton "Infinite Stratos" (IS) and it became the mainstream of weapons. Since only women can operate IS, women dominate the society over men. Orimura Ichika is a 15 year old boy and accidentally touches an IS placed in the IS pilot training school. He is found to be the only man who can operate IS and forced to enter the training school. Ichika's busy school life surrounded by girls has begun. 



Tuesday, August 14, 2012

Anime of the Day

One of the good sports anime. This may be old but this is gold. :D

Prince of Tennis

Echizen Ryoma is a young tennis prodigy who has won 4 consecutive tennis championships but who constantly lies in the shadow of his father, a former pro tennis player. He joins the Seishun Gakuen junior highschool, one of the best tennis schools in Japan, and there along with his team mates he learns to find his own type of tennis in an attempt to defeat his biggest obstacle of all: his father as well as himself.



 

Monday, August 6, 2012

Naruto Shippuden Movie 6

To all the naruto fans out there who doesn't know yet, this is the upcoming movie(well in Japan i think it was already done.) Naruto Shippuden movie 6: Road to ninja.Here is a link if you wanna see the trailer.


Anime of the Day

Magic/Fantasy fans out there? this is for us. :)
 

Fairy Tail

Lucy is a 17-year-old girl, who wants to be a full-fledged mage. One day when visiting Harujion Town, she meets Natsu, a young man who gets sick easily by any type of transportation. But Natsu isnt just any ordinary kid, he's a member of one of the world's most (in)famous mage guilds: Fairy Tail.

Source:animeultima.tv

Sunday, August 5, 2012

Anime of the day

The story focuses on Rin Okumura, a boy raised by a famous exorcist named Father Fujimoto. After an argument between the two, Rin discovers he is the son of Satan. Rin decides to fight his fate y joining the True Cross Academy to become an exorcist and defeat demons. However, when he draws his father's sword, it releases a dark power within him.


Source: www.animeultima.tv

Friday, August 3, 2012

Why you should try and watch anime

Many people thinks that you are childish when you watch anime, well I say they should watch gore anime(An anime genre that involves killing and bloody scenes) first and decides if anime is only for children.
"Why should I watch anime?" well, for me, it is a hobby. I always watch anime whenever I can but for you guys that isn't watching it..... why don't you try watching sometime? It can be a good past time and anime have a genre called "slice of life" which means you can learn good lessons in life at the same time being entertained when you are watching anime....

History's Strongest Disciple Kenichi

Well, this is the anime I am watching right now. If you are into martial arts and fighting stuffs, give this one a try.

History's Strongest Disciple Kenichi

Shirahama Kenichi is an average student who has earned the nickname "Weak Legs" from always getting bullied. One day he meets a cute girl named Furinji Miu who helps him build the courage to begin training at a mysterious dojo where she lives. Here Kenichi faces intense training from masters of many different martial arts styles as he attempts to become stronger.



Source: www.animeultima.tv

Thursday, August 2, 2012

Latest Animes

Now that I am done introducing anime. I now like to share some of the latest animes this season. I hope you spend some time and watch an anime or two.



1.Sword Art Online
The only way to escape is to 'clear' the game. Death in game means actual 'death' ---- The ten thousand who have logged onto the as of yet mysterious game 'Sword Art Online' using their Nerve Gear have been forced into this perilous death game and are trapped inside. Protagonist Kirito, one of the many gamers, has greeted this 'truth'. He plays as a solo player in the giant castle that is the stage for this game ---- 'Aincrad'. To meet the conditions of clearing the game and leaving this twisted virtual world, he must get through all 100 floors. Will Kirito have what it takes to clear the game, or will he die trying?

2.Binbougami ga!
At the expense of the people and things around her, Sakura has absorbed so much "happiness energy" that she has caused an energy imbalance in the world. In order to return balance to the world, the Poverty God, Momiji, sets out to take away Sakura's ability to absorb this energy. Will Momiji be able to put a stop to Sakura's absorbing abilities, or will the God succumb to her happiness?

3.Jinrui wa Suitai Shimashita
It's been several centuries since human beings declined due to the steep drop in birthrates. The most prosperous species on the Earth are "Fairies", 10 cm tall creatures with high intelligence. I became a UN arbitrator between the humans and the fairies and returned to my hometown to help my grandfather. I thought my job would not be a tough one and visited one of the fairies' habitats to say hello to them but...

4.Oda Nobuna no Yabou
The historical romantic comedy follows 17-year-old high schooler Sagara Yoshiharu who one day time-travels to the Sengoku period, where all the major Samurai lords are cute girls. Yoshiharu meets Oda Nobuna, the girl counterpart of Oda Nobunaga, and begins to serve her as a substitute of Kinoshita Tokichiro, who has been dead in the world.

5.Kono Naka ni Hitori, Imouto ga Iru!
Abiding by his father's will, Shougo was transferred into an academy where many young girls attend. It appears as though his younger sister (separated from him at birth) also attends this academy, and that she is trying to get closer to him without letting him know who she actually is. Problem is, Shougo seems to be popular with the other girls as well! Can Shougo "properly" reunite with his little sister and while making a girlfriend at the same time?!

6.Campione!
A harem love comedy plus magic battles. Kusanagi Godo is a 16-year-old high school boy, who once killed the god "Verethragna" and acquired the title of "Campione (god killer)" when he was 15. Erica Brandelli is a 16-year-old Italian girl, who is a "Great Knight" of the magic society "Bronze Black Cross" and had fought together with Godo to defeat Verethragna. Godo doesn't like fighting but his title of "Campione" makes him get involved in battles against other Campiones and uncontrollable gods.


Source: www.animeultima.tv

Cosplay

Cosplay , short for "costume play", is a type of performance art in which participants don costumes and accessories to represent a specific character or idea. Cosplayers often interact to create a subculture centred around role play. A broader use of the term "cosplay" applies to any costumed role play in venues apart from the stage, regardless of the cultural context.
Favorite sources include manga and anime, comic books, video games and films. Any entity from the real or virtual world that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa. There is also a subset of cosplay culture centered around sex appeal, with cosplayers specifically choosing characters that are known for their attractiveness and/or revealing (even explicit) costumes.

The Internet has enabled many cosplayers to create social networks and websites centred around cosplay activities, while forums allow them to share stories, photographs, news and tips. The exponential growth in the number of people picking up cosplay as a hobby since 1990 has made the phenomenon influential in popular culture. This is particularly the case in Asia where cosplay influences Japanese street fashion and popular culture.

Here are some Photos of people Cosplaying:




 They are cosplaying Naruto Characters.


Source: Wikipedia(Photos:Google)

Visual Characteristics

Character design

Basic character designs use techniques implemented in cartoon design. Among these techniques include the use of reference sketches to ensure character proportionality and multiple angle designs.

Proportions

Body proportions emulated in anime come from proportions of the human body. The height of the head is considered by the artist as the base unit of proportion. Head heights can vary as long as the remainder of the body remains proportional. Most anime characters are about seven to eight heads tall, and extreme heights are set around nine heads tall.
Variations to proportion can be modified by the artist. Super-deformed characters feature a non-proportionally small body compared to the head. Sometimes specific body parts, like legs, are shortened or elongated for added emphasis. Most super deformed characters are two to four heads tall. Some anime works like Crayon Shin-chan completely disregard these proportions, such that they resemble Western cartoons. For exaggeration, certain body features are increased in proportion. Comedic effects often utilize these variations.

Eye styles

Many anime and manga characters feature large eyes. Osamu Tezuka, who is believed to have been the first to use this technique, was inspired by the exaggerated features of American cartoon characters such as Betty Boop, Mickey Mouse, and Disney's Bambi. Tezuka found that large eyes style allowed his characters to show emotions distinctly. When Tezuka began drawing Ribbon no Kishi, the first manga specifically targeted at young girls, Tezuka further exaggerated the size of the characters' eyes. Indeed, through Ribbon no Kishi, Tezuka set a stylistic template that later shōjo artists tended to follow.
Coloring is added to give eyes, particularly to the cornea, some depth. The depth is accomplished by applying variable color shading. Generally, a mixture of a light shade, the tone color, and a dark shade is used.Cultural anthropologist Matt Thorn argues that Japanese animators and audiences do not perceive such stylized eyes as inherently more or less foreign.
However, not all anime have large eyes. For example, some of the work of Hayao Miyazaki and Toshiro Kawamoto are known for having realistically proportioned eyes, as well as realistic hair colors on their characters.

Facial expressions

Anime characters may employ a variety of predetermined facial expressions to denote moods and thoughts.These techniques are often different in form than their counterparts in Western animation, and they include a fixed iconography that's used as shorthand for certain emotions and moods.
There are a number of other stylistic elements that are common to conventional anime as well but more often used in comedies. Characters that are shocked or surprised will perform a "face fault", in which they display an extremely exaggerated expression. Angry characters may exhibit a "vein" or "stress mark" effect, where lines representing bulging veins will appear on their forehead. Angry women will sometimes summon a mallet from nowhere and strike another character with it, mainly for the sake of slapstick comedy. Male characters will develop a bloody nose around their female love interests (typically to indicate arousal, which is a play on an old wives' tale). Embarrassed or stressed characters either produce a massive sweat-drop (which has become one of the most widely recognized motifs of conventional anime) or produce a visibly red blush or set of parallel (sometimes squiggly) lines beneath the eyes, especially as a manifestation of repressed romantic feelings. Characters who want to childishly taunt someone may pull an akanbe face (by pulling an eyelid down with a finger to expose the red underside). Characters may also have large "X" eyes to show a knockout, or in some cases, even illness. This is typically used for comedic purposes. Vacant, non-reflecting eyes can be used to indicate a state of semi-consciousness.

Animation technique

Like all animation, the production processes of storyboarding, voice acting, character design, cel production and so on still apply. With improvements in computer technology, computer animation increased the efficiency of the whole production process.
Anime is often considered a form of limited animation. That means that stylistically, even in bigger productions the conventions of limited animation are used to fool the eye into thinking there is more movement than there is. Many of the techniques that are used comprise cost-cutting measures while working under a set budget.
Anime scenes place emphasis on achieving three-dimensional views. Backgrounds depict the scenes' atmosphere.For example, anime often puts emphasis on changing seasons, as can be seen in numerous anime, such as Tenchi Muyo!. Sometimes actual settings have been duplicated into an anime. The backgrounds for the Melancholy of Haruhi Suzumiya are based on various locations within the suburb of Nishinomiya, Hyogo, Japan.
The large majority of anime uses traditional animation, which better allows for division of labor, pose to pose approach and checking of drawings before they are shot – practices favored by the anime industry. Other mediums are mostly limited to independently made short films, examples of which are the silhouette and other cutout animation of Noburō Ōfuji, the stop motion puppet animation of Tadahito Mochinaga, Kihachirō Kawamoto and Tomoyasu Murata and the computer animation of Satoshi Tomioka (most famously Usavich).

Camera effects

Camera angles, camera movement, and lighting play an important role in scenes. Directors often have the discretion of determining viewing angles for scenes, particularly regarding backgrounds. In addition, camera angles show perspective. Directors can also choose camera effects within cinematography, such as panning, zooming, facial closeup, and panorami.


Source: Wikipedia

What is Anime? When Did it Began?

Anime is a style of animation originating in Japan, characterized by colorful graphics and often featuring themes intended for an adult audience. The word is the Japanese abbreviated pronunciation of "animation." The intended meaning of the term sometimes varies depending on the context.

While the earliest known Japanese animation dates to 1917, and many original Japanese animations were produced in the ensuing decades, the characteristic anime style developed in the 1960s—notably with the work of Osamu Tezuka—and became known outside Japan in the 1980s.

Anime, like manga, has a large audience in Japan and recognition throughout the world. Distributors can release anime via television broadcasts, directly to video, or theatrically, as well as online.

Both hand-drawn and computer-animated anime exist. It is used in television series, films, video, video games, commercials, and internet-based releases, and represents most, if not all, genres of fiction. As the market for anime increased in Japan, it also gained popularity in East and Southeast Asia. Anime is currently popular in many different regions around the world.

Anime began at the start of the 20th century, when Japanese filmmakers experimented with the animation techniques also pioneered in France, Germany, the United States, and Russia. The oldest known anime in existence first screened in 1917 – a two-minute clip of a samurai trying to test a new sword on his target, only to suffer defeat. Early pioneers included Shimokawa Oten, Jun'ichi Kouchi, and Seitarō Kitayama.

By the 1930s animation became an alternative format of storytelling to the live-action industry in Japan. But it suffered competition from foreign producers and many animators, such as Noburō Ōfuji and Yasuji Murata still worked in cheaper cutout not cel animation, although with masterful results. Other creators, such as Kenzō Masaoka and Mitsuyo Seo, nonetheless made great strides in animation technique, especially with increasing help from a government using animation in education and propaganda. The first talkie anime was Chikara to Onna no Yo no Naka, produced by Masaoka in 1933. The first feature length animated film was Momotaro's Divine Sea Warriors directed by Seo in 1945 with sponsorship by the Imperial Japanese Navy.

The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation-techniques to reduce costs and to limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation-staff.

The 1970s saw a surge of growth in the popularity of manga – many of them later animated. The work of Osamu Tezuka drew particular attention: he has been called a "legend" and the "god of manga". His work – and that of other pioneers in the field – inspired characteristics and genres that remain fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.


Source: Wikipedia